PuckSleuth

Nov 22 · Delta Center

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Score by period

Goals1st2nd3rdT
NYR1102
UTA1113
Shots1st2nd3rdT
NYR123722
UTA1381334

Team stats

NYRUTA
22Shots on goal34
2.73Expected goals3.84
30Hits17
9Blocked shots12
68%Faceoff wins32%
4Penalty minutes6
18Giveaways19
6Takeaways3

Scoring summary

1st period

2nd period

3rd period

Penalties

New York Rangers

SkatersGAP+/-SOGHITBLKPIMTOISR
Artemi PanarinL101-1110022:37+0.26
Vincent TrocheckC011-1250022:06+0.42
Alexis LafrenièreL000-1220218:47−0.20
Mika ZibanejadC011+1300018:29+0.08
Will CuylleL0000241016:02−0.52
Conor ShearyL000-1320015:37−0.26
Noah LabaC000-1210015:30−0.63
Jonny BrodzinskiC0000111015:20−0.41
Taylor RaddyshR000-1011014:22−0.66
Adam EdstromC000+110008:55−0.51
Sam CarrickC000002008:22−0.63
Juuso ParssinenC000+103007:59−0.58
Adam FoxD011+2213027:23+1.22
Vladislav GavrikovD112+2111023:20+1.34
Carson SoucyD0000020017:20−0.44
Braden SchneiderD000-1122016:34−0.47
Scott MorrowD000-2100015:22−0.90
Matthew RobertsonD000-3020214:20−0.97
Total246223094
GoaliesSASVGASV%TOIGSAx
Jonathan QuickL34313.91259:05+0.8

Utah Mammoth

SkatersGAP+/-SOGHITBLKPIMTOISR
Lawson CrouseL000+1230017:47−0.15
Nick SchmaltzC000-1100017:15−0.97
Jack McBainC011+1221017:12+0.14
Barrett HaytonC0000101216:25−0.58
Clayton KellerR1010801015:41+1.66
JJ PeterkaR101+1411015:41+1.26
Dylan GuentherR0000220014:25−0.49
Logan CooleyC0000241414:17−0.33
Michael CarconeL000-1110013:36−0.58
Kevin StenlundC0000010013:24−0.69
Brandon TanevL000011109:04−0.65
Kailer YamamotoR011+200008:55+0.64
Mikhail SergachevD0000211025:26−0.06
John MarinoD0000101021:13−0.42
Ian ColeD0000102020:58−0.48
Nate SchmidtD011+1301020:13+0.94
Nick DeSimoneD101+1210020:13+1.29
Dmitri SimashevD0000101012:15−0.34
Total3363417126
GoaliesSASVGASV%TOIGSAx
Karel VejmelkaW22202.90960:00+0.7

SR is PuckSleuth's Sleuth Rating, credit for everything a player did in the game. Zero is the average player for his position, so a forward and a defenseman at +1.0 are equally far above average. Expected goals come from our shot-quality model. Box scores are built from the nightly game load.