PuckSleuth

Oct 26 · United Center

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Score by period

Goals1st2nd3rdT
LAK0213
CHI1001
Shots1st2nd3rdT
LAK68822
CHI114823

Team stats

LAKCHI
22Shots on goal23
1.98Expected goals1.72
14Hits24
8Blocked shots8
44%Faceoff wins56%
8Penalty minutes6
16Giveaways10
4Takeaways6

Scoring summary

1st period

2nd period

3rd period

Penalties

Los Angeles Kings

SkatersGAP+/-SOGHITBLKPIMTOISR
Quinton ByfieldR0000100020:12−0.55
Adrian KempeR011-1120218:36−0.06
Anze KopitarC000+2110218:18−0.58
Alex LaferriereR101+1620017:43+1.40
Kevin FialaL101+1200017:15+0.70
Trevor MooreL000-1101216:55−0.85
Phillip DanaultC011+1100216:31+0.24
Joel ArmiaR101+1121016:11+0.42
Andrei KuzmenkoL000+1010013:35−0.70
Corey PerryR011+1101012:39+0.50
Alex TurcotteC000-110008:10−0.71
Warren FoegeleL000001001:29−0.63
Drew DoughtyD000+1100021:55−0.39
Cody CeciD000-1101019:26−0.51
Joel EdmundsonD011+2131019:16+0.34
Brian DumoulinD000+1101019:11−0.07
Mikey AndersonD0000020017:31−0.21
Brandt ClarkeD011+1202015:24+0.85
Total358221488
GoaliesSASVGASV%TOIGSAx
Anton ForsbergW23221.95759:43+0.7

Chicago Blackhawks

SkatersGAP+/-SOGHITBLKPIMTOISR
Frank NazarC0000120022:59−0.28
Connor BedardC101-1300022:41+0.51
Teuvo TeravainenC0000520022:37−0.35
Ryan DonatoC000-1220020:16−0.61
Andre BurakovskyL000-1000218:44−0.95
Nick FolignoL000-1240015:54−0.52
Jason DickinsonC000-1112014:54−0.56
Colton DachC000-2111012:53−0.67
Ilya MikheyevR011+1120011:55+0.74
Landon SlaggertL000-1011010:55−0.56
Ryan GreeneC000-1000010:15−0.69
Sam RinzelD000-1111020:37−0.30
Alex VlasicD0000222018:24−0.16
Wyatt KaiserD000-2010216:56−0.53
Matt GrzelcykD000+1201016:19−0.15
Artyom LevshunovD000-1110014:27−0.37
Connor MurphyD000-1010213:29−0.56
Louis CrevierD000+1130011:35−0.17
Total112232486
GoaliesSASVGASV%TOIGSAx
Arvid SoderblomL21192.90558:10−0.0

SR is PuckSleuth's Sleuth Rating, credit for everything a player did in the game. Zero is the average player for his position, so a forward and a defenseman at +1.0 are equally far above average. Expected goals come from our shot-quality model. Box scores are built from the nightly game load.