PuckSleuth

Nov 17 · Honda Center

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Score by period

Goals1st2nd3rdOTT
UTA01102
ANA10113
Shots1st2nd3rdOTT
UTA675018
ANA5911126

Team stats

UTAANA
18Shots on goal26
1.53Expected goals2.64
17Hits20
15Blocked shots12
51%Faceoff wins49%
9Penalty minutes9
19Giveaways17
5Takeaways9

Scoring summary

1st period

2nd period

3rd period

OT period

Penalties

Utah Mammoth

SkatersGAP+/-SOGHITBLKPIMTOISR
Clayton KellerR000-1111019:40−0.24
Nick SchmaltzC0110201019:40+0.15
Logan CooleyC1010200019:21+0.74
JJ PeterkaR000-1000016:45−0.75
Lawson CrouseL0000341216:01−0.79
Dylan GuentherR101-1500015:40+0.65
Jack McBainC0000022014:57−0.68
Barrett HaytonC0000001014:24−0.41
Kevin StenlundC0000002013:35−0.64
Michael CarconeL000+1130012:34−0.52
Brandon TanevL0000010010:05−0.70
Liam O'BrienC000005058:39−0.53
Mikhail SergachevD011-2001224:18+0.71
John MarinoD011+1100022:52+0.39
Nate SchmidtD0110111021:52+0.73
Ian ColeD000-1003020:15−0.50
Nick DeSimoneD000+1001016:51−0.30
Dmitri SimashevD0000201014:13−0.36
Total2461817159
GoaliesSASVGASV%TOIGSAx
Karel VejmelkaO26233.88561:38−0.4

Anaheim Ducks

SkatersGAP+/-SOGHITBLKPIMTOISR
Leo CarlssonC0000210022:40−0.67
Troy TerryR1010300221:19+0.50
Cutter GauthierL011+1500020:03+0.29
Chris KreiderL0110100019:56+0.28
Beckett SenneckeR011+2010217:12+0.23
Alex KillornL022+2100014:48+0.66
Mason McTavishC0000000013:21−0.66
Ryan StromeC011+1000013:07+0.44
Frank VatranoR000+1111012:26−0.46
Jansen HarkinsC000-1050011:21−0.46
Nikita NesterenkoC000-111009:35−0.38
Ross JohnstonL000-115058:39−0.52
Jackson LaCombeD101+1501025:29+1.01
Jacob TroubaD0000100025:16−0.33
Olen ZellwegerD101+1411023:12+0.94
Drew HellesonD000-1003019:51−0.20
Radko GudasD0000142012:52−0.16
Ian MooreD000-1014012:11−0.33
Total3692620129
GoaliesSASVGASV%TOIGSAx
Lukas DostalW18162.88960:02−0.5

SR is PuckSleuth's Sleuth Rating, credit for everything a player did in the game. Zero is the average player for his position, so a forward and a defenseman at +1.0 are equally far above average. Expected goals come from our shot-quality model. Box scores are built from the nightly game load.