PuckSleuth

Dec 2 · T-Mobile Arena

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Score by period

Goals1st2nd3rdOTSOT
CHI111003
VGK111014
Shots1st2nd3rdOTT
CHI8106630
VGK899228

Team stats

CHIVGK
30Shots on goal28
3.50Expected goals2.69
9Hits20
16Blocked shots18
60%Faceoff wins40%
4Penalty minutes6
13Giveaways13
4Takeaways5

Scoring summary

1st period

2nd period

3rd period

Penalties

Chicago Blackhawks

SkatersGAP+/-SOGHITBLKPIMTOISR
Connor BedardC1010601024:22+1.01
Frank NazarC0110310222:06+0.56
Andre BurakovskyL0110000021:32+0.36
Ryan GreeneC0110302020:57+0.10
Tyler BertuzziL1120100020:20+1.54
Ilya MikheyevR0000100015:29−0.02
Teuvo TeravainenC0000000014:21−0.61
Jason DickinsonC0000201014:18−0.37
Colton DachC000-1051014:11−0.85
Ryan DonatoC0000300013:05−0.25
Oliver MooreC101+1201012:40+0.82
Alex VlasicD000-1402021:44−0.21
Artyom LevshunovD0000301020:50−0.22
Wyatt KaiserD000-1004017:59−0.44
Louis CrevierD000-1221017:26−0.30
Matt GrzelcykD000+1001015:56−0.18
Connor MurphyD000+1011014:21−0.18
Sam RinzelD000+100029:30−0.45
Total347309164
GoaliesSASVGASV%TOIGSAx
Spencer KnightO28253.89364:53−0.3

Vegas Golden Knights

SkatersGAP+/-SOGHITBLKPIMTOISR
Jack EichelC000+2233024:06−0.06
Mark StoneR011-1500019:54+0.31
Ivan BarbashevL112+2121217:53+0.91
Mitch MarnerR000-1100017:44−0.69
Tomas HertlC000-1111017:25−0.39
Braeden BowmanR112+2301015:20+1.62
Brett HowdenC000-1010014:28−0.86
Pavel DorofeyevR000-1100014:20−0.66
Brandon SaadL000-1201014:15−0.51
Colton SissonsC0000001010:37−0.42
Keegan KolesarR000025008:50−0.40
Cole ReinhardtL000002007:49−0.62
Noah HanifinD0000302025:27−0.21
Shea TheodoreD022+1503225:17+1.44
Brayden McNabbD0000143022:12−0.08
Zach WhitecloudD000-1020221:54−0.69
Kaedan KorczakD0000002014:19−0.33
Ben HuttonD1010100013:10+0.62
Total3582820186
GoaliesSASVGASV%TOIGSAx
Carter HartW30273.90065:00+0.5

SR is PuckSleuth's Sleuth Rating, credit for everything a player did in the game. Zero is the average player for his position, so a forward and a defenseman at +1.0 are equally far above average. Expected goals come from our shot-quality model. Box scores are built from the nightly game load.