PuckSleuth

Dec 11 · UBS Arena

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Score by period

Goals1st2nd3rdT
ANA0112
NYI3025
Shots1st2nd3rdT
ANA12101133
NYI1315937

Team stats

ANANYI
33Shots on goal37
3.15Expected goals3.06
15Hits20
13Blocked shots18
46%Faceoff wins54%
8Penalty minutes2
14Giveaways17
3Takeaways7

Scoring summary

1st period

2nd period

3rd period

Penalties

Anaheim Ducks

SkatersGAP+/-SOGHITBLKPIMTOISR
Leo CarlssonC1010300022:05+0.60
Troy TerryR112+1200021:09+1.89
Mikael GranlundC000-1111017:50−0.74
Chris KreiderL000-1460217:03−0.18
Cutter GauthierL000-1210016:26−0.67
Beckett SenneckeR000-1200216:03−0.89
Ryan PoehlingC0110000015:06+0.27
Mason McTavishC000-1311014:55−0.61
Frank VatranoR0000210012:18−0.43
Alex KillornL0000000010:47−0.59
Ryan StromeC000000028:06−0.77
Ross JohnstonL000-112008:02−0.70
Jackson LaCombeD0110312225:30+0.42
Jacob TroubaD000+1701025:14−0.10
Drew HellesonD0000011018:20−0.56
Olen ZellwegerD011-2012016:16−0.07
Radko GudasD000-1102015:32−0.27
Pavel MintyukovD0000203015:22−0.27
Total2463315138
GoaliesSASVGASV%TOIGSAx
Ville HussoL37325.86556:30−1.9

New York Islanders

SkatersGAP+/-SOGHITBLKPIMTOISR
Mathew BarzalC011-1201023:48−0.10
Maxim ShabanovR000-1201019:33−0.06
Emil HeinemanL0000030018:20−0.26
Anthony DuclairL0000300216:38−0.33
Simon HolmstromR123+2201016:38+2.16
Anders LeeL224+1200016:23+3.24
Jean-Gabriel PageauC011+1322015:43+0.56
Casey CizikasC0000120013:36−0.58
Calum RitchieC000+1201011:52−0.19
Kyle MacLeanC0000041011:00−0.21
Marc GatcombC0000370010:21−0.48
Bo HorvatC0000200010:01−0.47
Matthew SchaeferD000-1302025:19+0.00
Ryan PulockD1010403021:37+0.65
Adam PelechD011+1212020:32+0.56
Tony DeAngeloD022+1100017:08+1.82
Scott MayfieldD011+1203016:46+0.41
Travis MitchellD101+1311012:45+0.95
Total510153720182
GoaliesSASVGASV%TOIGSAx
David RittichW33312.93960:00+1.1

SR is PuckSleuth's Sleuth Rating, credit for everything a player did in the game. Zero is the average player for his position, so a forward and a defenseman at +1.0 are equally far above average. Expected goals come from our shot-quality model. Box scores are built from the nightly game load.