PuckSleuth

Nov 11 · Enterprise Center

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Score by period

Goals1st2nd3rdT
CGY0202
STL2103
Shots1st2nd3rdT
CGY10141640
STL1410731

Team stats

CGYSTL
40Shots on goal31
2.75Expected goals2.99
15Hits25
5Blocked shots18
52%Faceoff wins48%
6Penalty minutes4
20Giveaways10
6Takeaways6

Scoring summary

1st period

2nd period

Penalties

Calgary Flames

SkatersGAP+/-SOGHITBLKPIMTOISR
Nazem KadriC000-2600021:20+0.01
Jonathan HuberdeauL000+1410020:13−0.23
Matt CoronatoR101+1600018:48+0.98
Morgan FrostC000+1210017:47−0.21
Mikael BacklundC011+1321015:56+0.30
Joel FarabeeL000-2200015:32−0.64
Blake ColemanL000+1220014:01−0.61
Adam KlapkaR0000120212:58−0.68
Connor ZaryC0000010012:44−0.56
Samuel HonzekL000+1000211:23−0.67
Ryan LombergL000012008:58−0.63
Yegor SharangovichC000-210008:21−0.85
Rasmus AnderssonD1010700225:12+0.60
MacKenzie WeegarD000-1301022:55−0.32
Yan KuznetsovD000-1121020:10−0.29
Kevin BahlD000+1012020:06−0.32
Brayden PachalD011+1010015:03+0.86
Joel HanleyD0000100014:31−0.47
Total224401556
GoaliesSASVGASV%TOIGSAx
Dustin WolfL31283.90358:16−0.0

St. Louis Blues

SkatersGAP+/-SOGHITBLKPIMTOISR
Pavel BuchnevichL0000321019:22−0.36
Robert ThomasC0000300018:11−0.22
Pius SuterC0110000017:42−0.20
Brayden SchennC0000120016:26−0.65
Jimmy SnuggerudR0000301015:51−0.32
Alexey ToropchenkoR011+1110014:08+0.64
Oskar SundqvistC022+1140013:55+1.10
Dylan HollowayL101-1430013:41+0.39
Nathan WalkerL101+1261213:35+1.01
Jordan KyrouR000-1200013:08−0.42
Dalibor DvorskyR000-1220012:07−0.63
Nick BjugstadC0000221011:18−0.59
Colton ParaykoD0000028026:45−0.28
Philip BrobergD0000103024:53−0.36
Cam FowlerD0000001021:45−0.20
Justin FaulkD0110201021:04+0.60
Matthew KesselD1010201011:41+0.73
Tyler TuckerD0000210210:28−0.10
Total3583125184
GoaliesSASVGASV%TOIGSAx
Jordan BinningtonW40382.95060:00+0.7

SR is PuckSleuth's Sleuth Rating, credit for everything a player did in the game. Zero is the average player for his position, so a forward and a defenseman at +1.0 are equally far above average. Expected goals come from our shot-quality model. Box scores are built from the nightly game load.